// Copyright Epic Games, Inc. All Rights Reserved.

#include "TDSGameMode.h"
#include "TDSPlayerController.h"
#include "TDSCharacter.h"
#include "UObject/ConstructorHelpers.h"

ATDSGameMode::ATDSGameMode()
{
    // use our custom PlayerController class
    PlayerControllerClass = ATDSPlayerController::StaticClass();

    // set default pawn class to our Blueprinted character
  /*  static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/Blueprint/Character/TopDownCharacter"));
    if (PlayerPawnBPClass.Class != nullptr)
    {
        DefaultPawnClass = PlayerPawnBPClass.Class;
    }*/
}